Crit Hit Presents: Shrouded in Sanity Developer Interview

© Steve Gal, Pugware, 2016.

Some online friends of mine have taken to creating a new YouTube channel featuring games and their developers and, as is common among artistic endeavors, reached out to me for help in spreading the word. The fact that I maintain my own blog dedicated to reviews of things related to horror intrigued them, and as a result they sent me a link to an interview they conducted with the developer of the game Shrouded in Sanity. While the audio for this twelve part interview is a bit on the poor side (you can hear the answers from the developer, but not the questions being asked), the videos do feature extensive game play for this indie horror title. (And no, there’s no script unfortunately. I already asked.)

Shrouded in Sanity is an indie horror game that is available on Steam for $5.99 USD. Developed by Steve Gal and published by Pugware, the game become available on May 27, 2016 and is influenced by Resident Evil 1Dark Souls, and Eternal Darkness. Its description, per Steam, is as follows:

Set in the alternative historical setting of 1897 Angelic Empire of Britannia, your contract will order you to eliminate the source of the unnatural fog enveloping the Berelai Manor.

 

Discover the secrets of the estate, as you look for answers among the violent inhabitants.

 

A strange and repelling madness took hold of the servants roaming the halls, and they will attack on sight, for their madness is one rooted in a deeper understanding of cosmic insignificance.

 

To repel the maddening horrors, your Iaito cane, and Waltham A9 hand canon will aid you. To mend your injuries your Vitae concoctions will offer healing.

 

Beware, whatever unearthly events have transpired, your sanity will be tested as the truth unfolds in this hungry all-consuming Fog.

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